![]() ![]() ![]() ![]() If the Meta should develop to it's best point, every aspect of the game that is available must be studied, tested, and put into action. There are many ways to accommodate for that situation, but to press down limits further than what has already been done is not one of them - at this point, that will very likely hurt either competition or the game itself, or both. That being the case, assuming two player opponents are on a similar level of skill, a player can use a character that has good offensive or defensive statistics and win, but a player who uses a character with greater agility will be able to wear down the tactics of the other. ![]() And in a game where movement is the best option versus attacking head on, that is paramount. But once again, some characters have more options than others across the board.
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